#Edge blending 3d projectors 2016 manual
Lowers manual alignment costs and simplifies the hardware installation device from the playback-end to the output-end, providing comprehensive and professional integration consulting. And the auto edge-blending system can make different projection shapes (flat, curve or cylindrical, etc.). The system supports multi-projectors with intuitive graphical operations and management. This makes it possible to save on alignment costs, simplify the system’s hardware and does not require any professional setting to satisfy the client’s needs. The auto edge-blending system does not require any fine geometric alignments, just follow the system’s direction to perform automatic analysis to produce the blended image. The traditional blending of multiple projectors requires complicated professional manual correction, making it very inconvenient whether for installation or maintenance. Users can intuitively and easily perform seamless projection edge-blending, making it the best solution for small and medium sized conferences. There are also graphical simulated adjustments for different projection shapes. The system’s user interface is friendly, simple and intuitive. The supported projection planes include different shapes such as arcs and cylindrical shapes etc., easily achieving even difficult irregular and dome projection surfaces and allowing the use of the lowest cost to bring about the most stunning visual effects.Ĭomprehensive display solutions are created using the most advanced auto edge-blending system with high brightness projectors and multimedia workstations. From those three rendered texture, pixel values of final 5760x1080 image is calculated by shader with process below.The system supports simultaneous blending of multi-projectors with intuitive image operations and management. When done well, a single display using multiple projectors produces large, bright, high-resolution images.
So I have three camera in my scene(front/left/right) each renders scene of 90 by 90 degree region. Christie Projector Edge Blending and Image Warping Show multiple, edge-blended images and create warped displays, quickly and easily, on any projection surface. Also we can optimize the resolution by not producing power of two resolution texture that Unity is forcing for cubemap. Each module can work separately or work together to serve as one 3 channel processor. Multi-projector Flat screen edge blending: G-502 5. Dual projector flat screen edge blending: G-302 3. Multiple M800 can be cascaded for large scale display. Edge Blending: 3D Screen selections: 3D processor and demultiplexer: Image stacking: Other application: 1. It was designed for sophisticated edge blending as well as image warping, stacking and edge masketc. But I decided to implement custom shader for study and I guess there should be performance problem by rendering 6 images instead of 3 that is all what we need to cover 180 and 48.91 deg. M803 is curved screen edge blending processor with three processing modules to control three projectors. Basically it edge blends projectors (so basically a huge bezel-less setup). If you want to find more interesting videos on this, search for Warpalizer on youtube. Usually you may want to use cubemap and map it to single image using equirectangular projection. The bonus to that is those projectors are only 700 or so, so you can double/triple them up for a reasonable price. Typically, this is done to increase the size of a projected image to make a very wide image, or by combining a number of lower resolution devices together to increase the total resolution of a display. Simply, we need the final image that has pixel information of from camera on uv coordinate and on uv coordinate. Edge blending is a technique used to describe the process of visually combining several projected images to make a single seamless image. To solve this problem, we need panoramic rendering using several cameras.